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Jean Go
Jean Go
Learning Art
Los Angeles, United States

Skills

Concept Art3D ModelingWorld BuildingMap DesignProject ManagementTeam ManagementUnity

Software proficiency

Photoshop
Photoshop
Maya
Maya
ZBrush
ZBrush
Unity
Unity
3D Coat
3D Coat
Premiere
Premiere
PopcornFx
PopcornFx

Experience

  • Associate Art Director at Super Evil Megacorp
    San Mateo
    March 2023 - October 2023

  • Art Director at AutoAttack Games
    Full Remote
    February 2018 - July 2022

    Jean was the only visual artist at the indie studio consisting of four devs, along with two engineers and one game designer/businessman. She was responsible for everything visual and audio; including but not limited to:

    - Logo design/Branding of the project

    - UI/UX design and assets

    - Character and environment Concept Art

    - Character 3D Art assets (Tool: Maya, Zbrush, 3D Coat)

    - Making rigging, skinning, and transferring rigs for skins (Tool: Maya)

    - Environment prop/building 3D assets (Tool: Maya, 3D Coat)

    - Map design/building (tool: Unity engine)

    - Illustration

    - Icons/banners

    - VFX (tool: Popcorn FX)

    - Promotional image assets for marketing

    - Creative director for the release trailer, working with an outsourced trailer studio

    - Managing various outsource artists, ranging from concept, 3D artists, motion graphic artists, voice actors etc)

    - Unit sound effect mixing and amateur character voice acting (Tool: Cubase, Reaper)

  • Illustrator / Concept Artist at Riot Games
    Los Angeles, United States of America
    September 2014 - February 2018

    Splash Artist and Concept artist for League of Legends and part-time weapon skin exploration for Valorant while it was still under R&D.

    As a splash artist, she was given character concept art or a character model screenshot then talked with the team leads to find the best fantasy of the character condensed into a single illustration.

    As a concept artist, she was given a theme for a skin for LoL champions and came up with the character design direction, VFX exploration, splash art, providing feedback to the whole team disciplines, and sometimes leading the whole project team, making sure the theme is cohesive.

  • Concept Artist at Molten Games
    San Diego, United States of America
    January 2014 - June 2014

    Fulltime concept artist working closely with Creative Direector for world building, environment, and character design.

  • Character Artist Intern at 38 Studios
    Providence, United States of America
    June 2011 - April 2012

    Create weapons 3D assets and editing existing armor mesh