Being the only artist in the studio meant that I had to move rapidly and jump between concept art, character art, illustration, marketing images, and VFX/SFX support. The animation was the only art asset I was able to outsource (except for the T2) and I was managing feedback for them as well. This meant that I had to get away with making rough sketches for concept art, just enough to formulate the design before jumping into the sculpting. This method allowed me to iterate and pivot quickly along the way. The only downside of this method is that I don't get to have pretty concept art like everyone else! :P
Illustration, Concept Art, Character Art by Jean Go. Animation by SuperSpline Studios.
http://legiontd2.com/play
(c) AutoAttack Games 2018

Atlantean Insiginia was the first thing I concepted as soon as I was done writing the lore with Jules. The blurb
can be read here: https://beta.legiontd2.com/updates/new-legion-2v2-growing-the-playerbase/
Pollywog model/texture. I made decent amount of changes to the face shape to make it more rabbit-like than a jumping spider which was the initial intent.
Devilfish model/texture
Seraphin model/texture
Sea Serpent model/texture
Deepcoiler model/texture