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Divine Pt.2 - 3D Art and Portraits

Divine legion was something I wanted to make for a long time because I love angelic fantasy (even if these guys are kinda mean)! Main inspo was from Kayle of LoL, the badass angels from Diablo, and angel units of Heroes of Might and Magic, so I was repeatedly listening to Haven theme soundtrack Might and Magic Heroes VI.

(c) AutoAtttack Games 2021

At first, inspired by Chained Ball, but due to gameplay reasons we had to make him "walk".

At first, inspired by Chained Ball, but due to gameplay reasons we had to make him "walk".

Model/texture outsourced, polished by me

When the hp is under 50% it goes in a Frenzy state where it will attack much faster but targets random targets. Very fun gameplay.

When the hp is under 50% it goes in a Frenzy state where it will attack much faster but targets random targets. Very fun gameplay.

Model/texture outsourced, polished by me

I wanted to design a modular bird-shape shield.

I wanted to design a modular bird-shape shield.

Model/texture outsourced, polished by me

Theme was a peaceful dove, so I edited an actual forest dove cry to make his VO.

Theme was a peaceful dove, so I edited an actual forest dove cry to make his VO.

Model/texture outsourced, polished by me

One of my favorite characters to play! He/she is constantly praying and repenting for everyone's sins. But also fills up your mana.

One of my favorite characters to play! He/she is constantly praying and repenting for everyone's sins. But also fills up your mana.

Model/texture outsourced, polished by me

Now crying golden tears. Their ability SFX is made by editing virtual piano instruments in Cubase, which was an unusual process for me.

Now crying golden tears. Their ability SFX is made by editing virtual piano instruments in Cubase, which was an unusual process for me.

Model/texture outsourced, polished by me

Elite Archer was all about the multi-shot fantasy, so I just removed any unnecessary body parts haha.

Elite Archer was all about the multi-shot fantasy, so I just removed any unnecessary body parts haha.

Model/texture outsourced, polished by me

Sometimes I make animated feedback to communicate to the animators as I feel it is more effective than just written or drawn feedback.

Sometimes I make animated feedback to communicate to the animators as I feel it is more effective than just written or drawn feedback.

If I were to design this unit again I will make the silhouette to take up more space and feel "fuller" so we don't have to cheat by adding VFX glows.

If I were to design this unit again I will make the silhouette to take up more space and feel "fuller" so we don't have to cheat by adding VFX glows.

Model/texture outsourced, polished by me.

Inspired by the concept of Ezekiel's Wheel/holy wheel. I made the VO by editing a male AI voice.

Inspired by the concept of Ezekiel's Wheel/holy wheel. I made the VO by editing a male AI voice.

Model/texture by me. I wanted to make the animations feel very mechanical and precise.

I made her VO by editing female AI voice to emphasize the lack of emotion.

I made her VO by editing female AI voice to emphasize the lack of emotion.

Model/texture by me. I wanted a tower of light with an odd, mechanical movements.

I knew this unit was going to be very expensive (=only a few of these units will be in the game at a time), so I was more okay with making the mesh more complicated. Her VO was acted and edited by me. She wields a double mace.

I knew this unit was going to be very expensive (=only a few of these units will be in the game at a time), so I was more okay with making the mesh more complicated. Her VO was acted and edited by me. She wields a double mace.

Model/texture by me. The bottom half of the body is made with wings wrapped around a sword.

I really wanted a unit like angels from Diablo series with the hood and all.

I really wanted a unit like angels from Diablo series with the hood and all.

Model/texture by me. The bottom of the body resembles an X with chains and wings wrapped around it. Wields double hammers.